Humble Beginnings

Finding A Path (episode 3 )

Before closing a portal that leads to the feywilde, our heros discover what could possibly be a staging of the people that razed Deepshore to the ground. They also ran from newts, but hey, they were some scary fucking newts.

Chapter Two: Finding a Path (ep 2)
Episode 2

Well after one eventful night, the gang finds themselves split up once more, as a few of them go to handle a gremlin infestation, (rather unsuccessfully) while Dylan and Molos go out for a day on the town. What could happen next? How will the captive gremlins be treated by a society that doesn’t want them? What will Dylan and Molos buy?

Chapter Two: Finding a Path
Episode 1

The groups enter the town during a gathering, a candlelight vigil is being held for the loss of the city of Deepshore, the hometown of one Dylan Marlowe. What is going on? Is there something more to Dylan than meets the eye? CAN BARS REALLY NOT BE SEEDY?

Chapter One: Storm Peace (ep3)
Episode 3(Final)

The caves were navigated, the treasure plundered, Experience gain. With the town in sight, the group breaks into two and they head out. Onwards to Silvershore!

Chapter One: Storm Peace (ep2)
Episode Two

After receiving a warning about the flash food from the ranger Zayden, the group decides to venture further into the cave. After a thirty minute discussion with a group of kobolds, I think we can firmly state that Kobolds do not honor the Storm Peace, or maybe it’s because you have already killed some of them? Either way, there is no turning back now. Seriously, it was a dead end. No need to turn back.

Chapter One: Storm Peace
Episode One

After a dangerous storm brews, our party finds themselves together for the first time. They were attacked by Kobolds after having a lovely dinner under the banner of Storm Peace. Good times were had by all, kobolds were mercilessly slain, and a river has started to flood. Looks like they better get to higher ground!

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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